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Player Information
Name: Erin
Age: 23
Contact: [Bad username or site: crowghostie, @ plurk.com] discord = crowghostie#2437
Current characters: N/A

Character Information
Name: Fang Ray Shin (Ray Shin Fang in western order)
Series: Detention
Appearance: Link
She's a slight teenage girl with short, unstyled dark hair. Wears her school uniform.
Age: 17
Canon Point: End of chapter 2 after telling her fortune
Canon History:
(content warning for suicide, mention of teacher/student relationship)

Ray was a student at Greenwood High School during the “White Terror” in 1960s Taiwan. She started her school career as a bright, patriotic student, but her family life soured when her father began drinking and cheating on her mother. Eventually, her mother turned her father in for bribery.

During this time, Ray sought comfort in her school counselor, Mr. Chang, eventually falling in love with him. But when their appointments and relationship ended, she became jealous and assumed he was dating Ms. Yin, a teacher. Ray heard about a secret book club that read prohibited books in the school—run by her "rival", Ms. Yin.

Here's the part Ray doesn't remember: From her friend Wei, a member of the club, Ray received the list of books. Despite promising to be careful with it, Ray turned it into the ardent anti-communist Instructor Bai. Mr. Chang was executed for procuring illegal books, Wei was arrested, and Ms. Yin fled abroad. Wracked with guilt, Ray killed herself.

This all happened before the start of the game. During the game, Ray is a ghost doomed to wander a time loop in a warped version of her high school until she admits to what she did. She’s still deep in denial—she doesn’t even know she’s dead.

In the warped school, Wei and Ray meet in the auditorium. As this isn’t reality, the two believe themselves to be strangers but quickly become friendly. Due to a typhoon warning, they try to leave but find themselves trapped. Wei is killed when he tries to call for help. Ray then progresses through the school alone, avoiding lingered (spirits) and solving puzzles to move around the school.

A suspicious phone call leads Ray to the counselor’s office, where a many-handed spirit chases her into another area of the school. In the “Red Building,” Ray gathers clues to unlock a door that, instead of leading her to freedom, leads her into a flashback of receiving the banned book list from Wei.

As of her canonpoint, Ray has recovered the book list that she, in reality, used to get back at Ms. Yin. She hasn’t yet admitted her deed, though, and tries to blame a specter of Ms. Yin for trapping her in the school. Her spirit continues to wander, still hiding from the memory of her deeds.
(Wikipedia, Gamepedia)

Personality:
Ray's counselor and confidant Mr. Chang compared her to a white daffodil, "innocent, vain, and candid in nature." His words aren't inaccurate: at her heart, Ray's still somewhat childish, playful and immature.

In her general interactions, Ray's outwardly friendly and quick to grow comfortable around people, especially peers. She and Wei quickly strike up a rapport and work as a team after he wakes her in the auditorium. She's also rather trusting and accepts his explanation of factory pollution for a blood-red river without much fuss. Her humor tends towards the mischievious, as she amuses Wei with a spot-on impression of one of their teachers. There's a note of playfulness in how she communicates with her counselor via paper plane as well. She's rather easygoing as long as she thinks someone has good intentions; while she snaps at Wei for making a sexist remark, she soon dismisses it because she could tell he didn't mean it that way.

With her childishness comes immaturity, and Ray doesn't think about the full ramifications of her actions. It's clear that she didn't mean for harm to come to Wei and the others when she turned over the forbidden book list. For one, she told Instructor Bai that she found it on Ms. Yin's desk, even though she actually received it from Wei; she tried to avoid implicating her friend. Additionally, she snitched on the book club in order to get Mr. Chang back from Ms. Yin and so clearly didn't intend for him to be executed. While her motives were intense jealousy, rage, and desperation, the outcome was more malicious even than she intended. With her mom's snitching on her dad as a model, Ray likely only expected that Ms. Yin would simply go away, leaving Mr. Chang to her.

Really, she doesn't tend to plan too far ahead or in too much detail at all, tending towards dreaming instead. While she fantasizes about flying away like a paper plane, she doesn't make any specific plans for where she'd go or what she'd do there. Similarly, she tries to dismiss her own fears about what she'll do after graduation instead of actually making a plan.

She'd rather stick her head in the sand than face some hard truths, and denial is a large part of why she remains trapped wandering as a ghost. A milder form of her denial is shown when she's in her bedroom at the end of chapter 1; she frets over her future but then tries to be optimistic and hopeful by telling herself it'll work out (somehow). In a darker sense, her denial manifests throughout her wanderings in the school, as she refuses to remember what she did to the book club. At the end of chapter 2, she even attempts to blame Ms. Yin for trapping her. Later in the game, the player can only achieve the "good" ending if she answers a series of questions about herself and her actions honestly.

Another important facet of Ray's personality is her sense of self and longing for freedom. In a collectivist society, Ray is an individualist who wants to walk her path and forge her own way. When she has to pray over incense, Ray's only wish is to be able to "live as herself" rather than being the person others want her to be. In the final chapter of the game, the honest answer to the shadow's question about her biggest fear is "losing myself." Being herself is Ray's most important goal; when she asks about prospects while telling her fortune, she just asks if she can stay true to herself rather than asking about outward success in terms of status or a job.

Ms. Yin voices concern for Ray over her rebelliousness, and Mr. Chang also points out that it's a tough way to live. Ray isn't nearly as traditional as her mother and even looks down on religious rituals, likening the burning of paper money to a hellish rite. She also dislikes how her mother is "the typical housewife," passive and uncomplaining no matter what, cowering and crying instead of confronting her husband's cheating and drinking. When Ray thinks of the future, following in her mother's footsteps is something to fear.

While she's independent, Ray doesn't necessarily want solitude. She quickly becomes friendly with Wei and seems to like having a companion for their brief time together. Companionship is important to her, especially family. She reminisces about happier days with her family several times throughout the game, and when telling her fortune with at the end of chapter 2, she asks twice about her family and the possibility of living a happy life with them.

The game also shows that Ray thrives when she has a stable interpersonal life. When her family was still happy, she excelled in school and was a model patriot and student to both her peers and her teachers.

The other side of her thirst for companionship is a horrible jealousy. Ray may not want too much, but when she wants something (or someone), she wants them. This is of course illustrated most vividly in the anger she directs towards Ms. Yin when she assumes that Mr. Chang dumped Ray for Ms. Yin instead. Part of why Mr. Chang was so important to her is because he shared her strong feeling of independence, and losing him meant that she lost a relationship in which she could actually be herself. Ms. Yin thus, in Ray's mind, became an obstacle to both her love and to her main goal of self-actualization. And Ray, wanting to take her fate into her own hands, didn't want to take that lying down.

Like many horror protagonists, Ray's pragmatic. In this way, her refusal to analyze things too hard helps her because it means she can progress through the many horrors and puzzles of the game instead of lingering too long on why things are happening. While she feels sorry slitting her (already dead) friend Wei's throat, she nonetheless does so because she needs his blood to solve a puzzle.

In her life, her pragmatism runs to a fault. The Ray who turned in the book list wasn't the same patriotic kid who started at her school; as noted above, her teachers saw that she was actually rather rebellious and prone to questioning. But, in her shadow's words, she played the part of the "pitiless patriot" nonetheless in order to get Mr. Chang back. She sees the tools before her and tries to use them, though, as explained above, perhaps not always to the results she desired.

Abilities: Ray doesn't have any special powers, magical or otherwise. She's a good, bright student when not plagued by social troubles and, as her time making her way through Greenwood shows, she's a competent puzzle solver. She's also decently active, enough to be able to run through the school, though not exceptionally athletic.

Inventory:
Book list: A list of banned books that Ray picked up after facing down the specter of Ms. Yin.
Wei’s notebook: Contains Wei and Ray’s notes, along with papers and clues they found in the warped school.
White jade deer pendant: a necklace given to her by Mr. Chang

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Fang Ray Shin

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