liveasmyself: (Default)
Player Information
Name: Erin
Age: 23
Contact: [Bad username or site: crowghostie, @ plurk.com] discord = crowghostie#2437
Current characters: N/A

Character Information
Name: Fang Ray Shin (Ray Shin Fang in western order)
Series: Detention
Appearance: Link
She's a slight teenage girl with short, unstyled dark hair. Wears her school uniform.
Age: 17
Canon Point: End of chapter 2 after telling her fortune
Canon History:
(content warning for suicide, mention of teacher/student relationship)

Ray was a student at Greenwood High School during the “White Terror” in 1960s Taiwan. She started her school career as a bright, patriotic student, but her family life soured when her father began drinking and cheating on her mother. Eventually, her mother turned her father in for bribery.

During this time, Ray sought comfort in her school counselor, Mr. Chang, eventually falling in love with him. But when their appointments and relationship ended, she became jealous and assumed he was dating Ms. Yin, a teacher. Ray heard about a secret book club that read prohibited books in the school—run by her "rival", Ms. Yin.

Here's the part Ray doesn't remember: From her friend Wei, a member of the club, Ray received the list of books. Despite promising to be careful with it, Ray turned it into the ardent anti-communist Instructor Bai. Mr. Chang was executed for procuring illegal books, Wei was arrested, and Ms. Yin fled abroad. Wracked with guilt, Ray killed herself.

This all happened before the start of the game. During the game, Ray is a ghost doomed to wander a time loop in a warped version of her high school until she admits to what she did. She’s still deep in denial—she doesn’t even know she’s dead.

In the warped school, Wei and Ray meet in the auditorium. As this isn’t reality, the two believe themselves to be strangers but quickly become friendly. Due to a typhoon warning, they try to leave but find themselves trapped. Wei is killed when he tries to call for help. Ray then progresses through the school alone, avoiding lingered (spirits) and solving puzzles to move around the school.

A suspicious phone call leads Ray to the counselor’s office, where a many-handed spirit chases her into another area of the school. In the “Red Building,” Ray gathers clues to unlock a door that, instead of leading her to freedom, leads her into a flashback of receiving the banned book list from Wei.

As of her canonpoint, Ray has recovered the book list that she, in reality, used to get back at Ms. Yin. She hasn’t yet admitted her deed, though, and tries to blame a specter of Ms. Yin for trapping her in the school. Her spirit continues to wander, still hiding from the memory of her deeds.
(Wikipedia, Gamepedia)

Personality:
Ray's counselor and confidant Mr. Chang compared her to a white daffodil, "innocent, vain, and candid in nature." His words aren't inaccurate: at her heart, Ray's still somewhat childish, playful and immature.

In her general interactions, Ray's outwardly friendly and quick to grow comfortable around people, especially peers. She and Wei quickly strike up a rapport and work as a team after he wakes her in the auditorium. She's also rather trusting and accepts his explanation of factory pollution for a blood-red river without much fuss. Her humor tends towards the mischievious, as she amuses Wei with a spot-on impression of one of their teachers. There's a note of playfulness in how she communicates with her counselor via paper plane as well. She's rather easygoing as long as she thinks someone has good intentions; while she snaps at Wei for making a sexist remark, she soon dismisses it because she could tell he didn't mean it that way.

With her childishness comes immaturity, and Ray doesn't think about the full ramifications of her actions. It's clear that she didn't mean for harm to come to Wei and the others when she turned over the forbidden book list. For one, she told Instructor Bai that she found it on Ms. Yin's desk, even though she actually received it from Wei; she tried to avoid implicating her friend. Additionally, she snitched on the book club in order to get Mr. Chang back from Ms. Yin and so clearly didn't intend for him to be executed. While her motives were intense jealousy, rage, and desperation, the outcome was more malicious even than she intended. With her mom's snitching on her dad as a model, Ray likely only expected that Ms. Yin would simply go away, leaving Mr. Chang to her.

Really, she doesn't tend to plan too far ahead or in too much detail at all, tending towards dreaming instead. While she fantasizes about flying away like a paper plane, she doesn't make any specific plans for where she'd go or what she'd do there. Similarly, she tries to dismiss her own fears about what she'll do after graduation instead of actually making a plan.

She'd rather stick her head in the sand than face some hard truths, and denial is a large part of why she remains trapped wandering as a ghost. A milder form of her denial is shown when she's in her bedroom at the end of chapter 1; she frets over her future but then tries to be optimistic and hopeful by telling herself it'll work out (somehow). In a darker sense, her denial manifests throughout her wanderings in the school, as she refuses to remember what she did to the book club. At the end of chapter 2, she even attempts to blame Ms. Yin for trapping her. Later in the game, the player can only achieve the "good" ending if she answers a series of questions about herself and her actions honestly.

Another important facet of Ray's personality is her sense of self and longing for freedom. In a collectivist society, Ray is an individualist who wants to walk her path and forge her own way. When she has to pray over incense, Ray's only wish is to be able to "live as herself" rather than being the person others want her to be. In the final chapter of the game, the honest answer to the shadow's question about her biggest fear is "losing myself." Being herself is Ray's most important goal; when she asks about prospects while telling her fortune, she just asks if she can stay true to herself rather than asking about outward success in terms of status or a job.

Ms. Yin voices concern for Ray over her rebelliousness, and Mr. Chang also points out that it's a tough way to live. Ray isn't nearly as traditional as her mother and even looks down on religious rituals, likening the burning of paper money to a hellish rite. She also dislikes how her mother is "the typical housewife," passive and uncomplaining no matter what, cowering and crying instead of confronting her husband's cheating and drinking. When Ray thinks of the future, following in her mother's footsteps is something to fear.

While she's independent, Ray doesn't necessarily want solitude. She quickly becomes friendly with Wei and seems to like having a companion for their brief time together. Companionship is important to her, especially family. She reminisces about happier days with her family several times throughout the game, and when telling her fortune with at the end of chapter 2, she asks twice about her family and the possibility of living a happy life with them.

The game also shows that Ray thrives when she has a stable interpersonal life. When her family was still happy, she excelled in school and was a model patriot and student to both her peers and her teachers.

The other side of her thirst for companionship is a horrible jealousy. Ray may not want too much, but when she wants something (or someone), she wants them. This is of course illustrated most vividly in the anger she directs towards Ms. Yin when she assumes that Mr. Chang dumped Ray for Ms. Yin instead. Part of why Mr. Chang was so important to her is because he shared her strong feeling of independence, and losing him meant that she lost a relationship in which she could actually be herself. Ms. Yin thus, in Ray's mind, became an obstacle to both her love and to her main goal of self-actualization. And Ray, wanting to take her fate into her own hands, didn't want to take that lying down.

Like many horror protagonists, Ray's pragmatic. In this way, her refusal to analyze things too hard helps her because it means she can progress through the many horrors and puzzles of the game instead of lingering too long on why things are happening. While she feels sorry slitting her (already dead) friend Wei's throat, she nonetheless does so because she needs his blood to solve a puzzle.

In her life, her pragmatism runs to a fault. The Ray who turned in the book list wasn't the same patriotic kid who started at her school; as noted above, her teachers saw that she was actually rather rebellious and prone to questioning. But, in her shadow's words, she played the part of the "pitiless patriot" nonetheless in order to get Mr. Chang back. She sees the tools before her and tries to use them, though, as explained above, perhaps not always to the results she desired.

Abilities: Ray doesn't have any special powers, magical or otherwise. She's a good, bright student when not plagued by social troubles and, as her time making her way through Greenwood shows, she's a competent puzzle solver. She's also decently active, enough to be able to run through the school, though not exceptionally athletic.

Inventory:
Book list: A list of banned books that Ray picked up after facing down the specter of Ms. Yin.
Wei’s notebook: Contains Wei and Ray’s notes, along with papers and clues they found in the warped school.
White jade deer pendant: a necklace given to her by Mr. Chang

Sample

Thread Sample: TDM thread

IC Inbox

Apr. 3rd, 2017 09:20 am
liveasmyself: (Default)
 This is Fang Ray Shin. Please leave a message.

Permissions

Mar. 8th, 2017 08:40 pm
liveasmyself: (Default)
CHARACTER NAME: Fang Ray Shin (goes by Ray)
CHARACTER SERIES: Detention

[OOC]
This is the permissions list for OOC (out of character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired.

Backtagging: Yes please!
Threadhopping: Please ask first
Fourthwalling: No thank you
Offensive subjects (elaborate): I'm good with anything

[IC]
This is the permissions list for IC (in-character), activity.
Answer the following questions with "yes" or "no", as well as additional information if desired. With IC permissions, it's a good idea to elaborate on what other players can expect from your character if they choose to do any of the following:

Hugging this character: Yes
Kissing this character: No
Flirting with this character: No
Fighting with this character: Ray's not a fighter herself, but I'm okay with people trying to fight.
Injuring this character (include limits and severity): I'm up for anything, though I'd rather talk it out first. 
Killing this character: Again up for anything if we talk it out first
Using telepathy/mind reading abilities on this character: Yes, go for it. She has a lot of repressed memories, so just let me know to describe them if your character would be able to see those!

Warnings:
Ray's past includes sensitive subjects like political violence, suicide, and an inappropriate teacher/student relationship. I'll ask before tagging if any of these topics come up in a thread. Please let me know if you'd prefer to avoid them entirely. 


Get your own copy of the IC/OOC Permissions meme!

Hadriel app

Mar. 1st, 2017 09:35 am
liveasmyself: (Default)
PLAYER
Player name: Erin
Contact: [plurk.com profile] crowghostie
Characters currently in-game: Firo Prochainezo (Baccano!)

CHARACTER
Character Name: Ray Shin Fang
Character Age: 17
Canon: Detention
Canon Point: Right at the end of chapter 2
History:
(cw for suicide, mention of teacher/student relationship)

Ray was a student at Greenwood High School during the “White Terror” in 1960s Taiwan. She started her school career as a bright, patriotic student, but her family life soured when her father began drinking and cheating on her mother. Eventually, her mother turned her father in for bribery.

During this time, Ray sought comfort in her school counselor, Mr. Chang, eventually falling in love with him. But when their appointments and relationship ended, she became jealous and assumed he was dating Ms. Yin, a teacher. Ray heard about a secret book club that read prohibited books in the school—run by her "rival", Ms. Yin. From her friend Wei, a member of the club, Ray received the list of books. Despite promising to be careful with it, Ray turned it into the ardent anti-communist Instructor Bai. Mr. Chang was executed for procuring illegal books, Wei was arrested, and Ms. Yin fled abroad. Wracked with guilt, Ray killed herself.

This all happened before the start of the game. During the game, Ray is a ghost doomed to wander a time loop in a warped version of her high school until she admits to what she did. She’s still deep in denial—she doesn’t even know she’s dead.

In the warped school, Wei and Ray meet in the auditorium. As this isn’t reality, the two are strangers but quickly become friendly. Due to a typhoon warning, they try to leave but find themselves trapped. Wei is killed when he tries to call for help. Ray then progresses through the school alone, avoiding lingered (spirits) and solving puzzles to move around the school. But even if she’s “killed” during these stages, she wakes up in a field with a strange old woman muttering tips on how to avoid the lingered and other spirits. She then picks up right where she left off.

A suspicious phone call leads Ray to the counselor’s office, where a many-handed spirit chases her into another area of the school. In the “Red Building,” Ray gathers clues to unlock a door that, instead of leading her to freedom, leads her into a flashback of receiving the banned book list from Wei.

As of her canonpoint, Ray has recovered the book list that she, in reality, used to get back at Ms. Yin. She hasn’t yet admitted her deed, though, and tries to blame a specter of Ms. Yin for trapping her in the school. Her spirit continues to wander, still hiding from the memory of her crimes.

Personality:
As a horror game protagonist, Ray is pretty adaptable. Though horrified by Wei’s death, it doesn’t take long for her to recover and start looking for a way out of the school. A short time later, she’s even using his blood to solve a puzzle. She’s pragmatic, too; though she announces that she’s skeptical of her mother’s religious beliefs, Ray doesn’t hesitate to go through the motions of the rituals to solve puzzles.

Her nerves are pretty firm, simply due to necessity. In game, she can’t run from or fight the lingered: she can only hold her breath and hold still or slowly walk away. Through this, she can’t lose her cool. Notably, there are only two times when she outright cowers, and both are times when she comes close to being reminded of her betrayal of her friends. The first is after she hears a voice on the phone thanking her for assisting the country (turning in the book club). The second is when a specter of Ms. Yin tries to remind Ray of what she did. The truth is scarier than monsters.

This does not mean, however, that Ray is entirely levelheaded; she tends to behave foolishly and immaturely, and her judgment can be very flawed when it comes to emotional matters.

I’d contend that Ray didn’t intend for her action to have all the consequences it did, evidence of her shortsightedness. When her mother turned in her father for bribery and corruption, he was “merely” imprisoned and mostly fine, likely giving Ray a model for her own actions: turning someone in for a crime against the state seemed like an easy way to make the problem go away. When Ray picks up the book list in the school, she doesn’t think specifically of killing Mr. Chang, only that she could do some damage to the person who stood in her way—Ms. Yin. Removing the “obstacle” was her only goal. If she had thought through how revealing the book club would affect others, she might have realized the collateral damage that would occur. But she didn’t think.

As part of her immaturity, Ray tries to blame others for her problems; when speaking to the specter of Ms. Yin, Ray claims that she ruined everything. Ms. Yin had actually tried to help her by confronting Mr. Chang about his inappropriate relationship with Ray. And it’s Ray who led to horrible fates for so many people by turning in their book club. Her denial is the reason why she’s trapped in the purgatory-like school.

On the more positive side, her immature traits also manifest in a sort of playfulness. She shows early on in the game that she can be silly, imitating Instructor Bai to amuse Wei. She communicates her troubles to her counselor via paper airplane and saves up for her movie theater date with her teacher in a piggy bank, showing that she still has an attachment to the trappings of childhood. Like many youths, she worries about the future but tries to be optimistic by dismissing those fears and enjoying what’s left of her high school career; as she tells Wei, some of them still manage to have fun. Even when she and Wei think they’re strangers, she’s still quick to become friendly with him.

Ray is, in general, a friendly person because of her need for closeness. She wants Mr. Chang’s love, and she wants her family to be back together and happy again. Back when her family was closer, Ray was able to excel as a passionate, intelligent student, demonstrating that family ties are a strong motivator for her. At one point in the game, Ray petitions a god for answers; she’s noticeably shaken when the response to her question about if she can live with loved ones and family is “do not seek what cannot be.” She’s willing to do anything to hold onto the ones she loves—that tight, possessive grip is what leads her to betray the book club in an attempt to get Mr. Chang back.

That doesn’t mean that she’s incapable of standing on her own; the game intimates that she’s rather open to independence even when it clashes with cultural teachings. Even in her tradition-steeped upbringing, where women are housewives and little more, Ray doesn’t like how her mom doesn’t stand up for herself when wronged. To Ray, following the expected path of her mother would be something of a nightmare, because her main desire in life is to live as herself, unburdened by society’s expectations. And she does not take kindly to sexism, quickly calling Wei out when he insists that “the man” will help her.

Her counselor warns her that “being different from others can be a tough way to live,” and Ms. Yin also notes that she worries about the rebellious students, hinting that Ray didn’t always toe the line as neatly as she could’ve. As further evidence of that claim, Ray listens to Mr. Chang’s criticism of the government, which was unusual and dangerous for the time. Though a once-patriotic student, Ray is not incapable of seeing what’s wrong with the world and wishing for better—much as the school and government would prefer she be oblivious.

Overall, Ray has simple desires: to be able to be herself in a world where her family and friends can love her as she is. Perhaps tragically, her own flawed and myopic pursuit of those desires leads her into destructive and selfish behavior.

Inventory:
  • ”Book list”: This actually appears as a handgun, a representation of its lethality. (Note: I’d like to keep the handgun appearance if I can; it wouldn’t be functional as a gun, though)
  • White jade deer necklace: The necklace she received from Mr. Chang
  • Wei’s notebook: Contains Wei and Ray’s notes, along with papers and clues they found in the warped school.


Abilities: Ray doesn’t have any special abilities, magical or otherwise, though she was once a good student and is a resourceful puzzle solver.

Flaws:
  • Jealousy: The big one for Ray. When her former lover and school counselor left her, Ray suspected it was because he preferred another teacher, Ms. Yin. Ray got back at her by turning in the list of prohibited books for a club that Mr. Chang and Ms. Yin ran. This led to Mr. Chang being executed for procuring the books, Ms. Yin fleeing the country, and Ray’s friend Wei being imprisoned for 15 years.

  • Denial: This is why she’s stuck wandering through the “school.” At her canonpoint, Ray refuses to remember what she did (see above) to her teachers and friends. She even attempts to blame someone else—Ms. Yin—for all the strange things happening in the school.

  • Shortsightedness: When trying to take revenge on Ms. Yin, Ray didn’t stop to consider the awful repercussions that her action would have, leading to multiple lives being destroyed.


  • SAMPLES
    Action Log Sample: Test drive link

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Fang Ray Shin

July 2018

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