Hadriel app
Mar. 1st, 2017 09:35 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER
Player name: Erin
Contact:
crowghostie
Characters currently in-game: Firo Prochainezo (Baccano!)
CHARACTER
Character Name: Ray Shin Fang
Character Age: 17
Canon: Detention
Canon Point: Right at the end of chapter 2
History:
(cw for suicide, mention of teacher/student relationship)
Ray was a student at Greenwood High School during the “White Terror” in 1960s Taiwan. She started her school career as a bright, patriotic student, but her family life soured when her father began drinking and cheating on her mother. Eventually, her mother turned her father in for bribery.
During this time, Ray sought comfort in her school counselor, Mr. Chang, eventually falling in love with him. But when their appointments and relationship ended, she became jealous and assumed he was dating Ms. Yin, a teacher. Ray heard about a secret book club that read prohibited books in the school—run by her "rival", Ms. Yin. From her friend Wei, a member of the club, Ray received the list of books. Despite promising to be careful with it, Ray turned it into the ardent anti-communist Instructor Bai. Mr. Chang was executed for procuring illegal books, Wei was arrested, and Ms. Yin fled abroad. Wracked with guilt, Ray killed herself.
This all happened before the start of the game. During the game, Ray is a ghost doomed to wander a time loop in a warped version of her high school until she admits to what she did. She’s still deep in denial—she doesn’t even know she’s dead.
In the warped school, Wei and Ray meet in the auditorium. As this isn’t reality, the two are strangers but quickly become friendly. Due to a typhoon warning, they try to leave but find themselves trapped. Wei is killed when he tries to call for help. Ray then progresses through the school alone, avoiding lingered (spirits) and solving puzzles to move around the school. But even if she’s “killed” during these stages, she wakes up in a field with a strange old woman muttering tips on how to avoid the lingered and other spirits. She then picks up right where she left off.
A suspicious phone call leads Ray to the counselor’s office, where a many-handed spirit chases her into another area of the school. In the “Red Building,” Ray gathers clues to unlock a door that, instead of leading her to freedom, leads her into a flashback of receiving the banned book list from Wei.
As of her canonpoint, Ray has recovered the book list that she, in reality, used to get back at Ms. Yin. She hasn’t yet admitted her deed, though, and tries to blame a specter of Ms. Yin for trapping her in the school. Her spirit continues to wander, still hiding from the memory of her crimes.
Personality:
As a horror game protagonist, Ray is pretty adaptable. Though horrified by Wei’s death, it doesn’t take long for her to recover and start looking for a way out of the school. A short time later, she’s even using his blood to solve a puzzle. She’s pragmatic, too; though she announces that she’s skeptical of her mother’s religious beliefs, Ray doesn’t hesitate to go through the motions of the rituals to solve puzzles.
Her nerves are pretty firm, simply due to necessity. In game, she can’t run from or fight the lingered: she can only hold her breath and hold still or slowly walk away. Through this, she can’t lose her cool. Notably, there are only two times when she outright cowers, and both are times when she comes close to being reminded of her betrayal of her friends. The first is after she hears a voice on the phone thanking her for assisting the country (turning in the book club). The second is when a specter of Ms. Yin tries to remind Ray of what she did. The truth is scarier than monsters.
This does not mean, however, that Ray is entirely levelheaded; she tends to behave foolishly and immaturely, and her judgment can be very flawed when it comes to emotional matters.
I’d contend that Ray didn’t intend for her action to have all the consequences it did, evidence of her shortsightedness. When her mother turned in her father for bribery and corruption, he was “merely” imprisoned and mostly fine, likely giving Ray a model for her own actions: turning someone in for a crime against the state seemed like an easy way to make the problem go away. When Ray picks up the book list in the school, she doesn’t think specifically of killing Mr. Chang, only that she could do some damage to the person who stood in her way—Ms. Yin. Removing the “obstacle” was her only goal. If she had thought through how revealing the book club would affect others, she might have realized the collateral damage that would occur. But she didn’t think.
As part of her immaturity, Ray tries to blame others for her problems; when speaking to the specter of Ms. Yin, Ray claims that she ruined everything. Ms. Yin had actually tried to help her by confronting Mr. Chang about his inappropriate relationship with Ray. And it’s Ray who led to horrible fates for so many people by turning in their book club. Her denial is the reason why she’s trapped in the purgatory-like school.
On the more positive side, her immature traits also manifest in a sort of playfulness. She shows early on in the game that she can be silly, imitating Instructor Bai to amuse Wei. She communicates her troubles to her counselor via paper airplane and saves up for her movie theater date with her teacher in a piggy bank, showing that she still has an attachment to the trappings of childhood. Like many youths, she worries about the future but tries to be optimistic by dismissing those fears and enjoying what’s left of her high school career; as she tells Wei, some of them still manage to have fun. Even when she and Wei think they’re strangers, she’s still quick to become friendly with him.
Ray is, in general, a friendly person because of her need for closeness. She wants Mr. Chang’s love, and she wants her family to be back together and happy again. Back when her family was closer, Ray was able to excel as a passionate, intelligent student, demonstrating that family ties are a strong motivator for her. At one point in the game, Ray petitions a god for answers; she’s noticeably shaken when the response to her question about if she can live with loved ones and family is “do not seek what cannot be.” She’s willing to do anything to hold onto the ones she loves—that tight, possessive grip is what leads her to betray the book club in an attempt to get Mr. Chang back.
That doesn’t mean that she’s incapable of standing on her own; the game intimates that she’s rather open to independence even when it clashes with cultural teachings. Even in her tradition-steeped upbringing, where women are housewives and little more, Ray doesn’t like how her mom doesn’t stand up for herself when wronged. To Ray, following the expected path of her mother would be something of a nightmare, because her main desire in life is to live as herself, unburdened by society’s expectations. And she does not take kindly to sexism, quickly calling Wei out when he insists that “the man” will help her.
Her counselor warns her that “being different from others can be a tough way to live,” and Ms. Yin also notes that she worries about the rebellious students, hinting that Ray didn’t always toe the line as neatly as she could’ve. As further evidence of that claim, Ray listens to Mr. Chang’s criticism of the government, which was unusual and dangerous for the time. Though a once-patriotic student, Ray is not incapable of seeing what’s wrong with the world and wishing for better—much as the school and government would prefer she be oblivious.
Overall, Ray has simple desires: to be able to be herself in a world where her family and friends can love her as she is. Perhaps tragically, her own flawed and myopic pursuit of those desires leads her into destructive and selfish behavior.
Inventory:
Abilities: Ray doesn’t have any special abilities, magical or otherwise, though she was once a good student and is a resourceful puzzle solver.
Flaws:
Player name: Erin
Contact:
Characters currently in-game: Firo Prochainezo (Baccano!)
CHARACTER
Character Name: Ray Shin Fang
Character Age: 17
Canon: Detention
Canon Point: Right at the end of chapter 2
History:
(cw for suicide, mention of teacher/student relationship)
Ray was a student at Greenwood High School during the “White Terror” in 1960s Taiwan. She started her school career as a bright, patriotic student, but her family life soured when her father began drinking and cheating on her mother. Eventually, her mother turned her father in for bribery.
During this time, Ray sought comfort in her school counselor, Mr. Chang, eventually falling in love with him. But when their appointments and relationship ended, she became jealous and assumed he was dating Ms. Yin, a teacher. Ray heard about a secret book club that read prohibited books in the school—run by her "rival", Ms. Yin. From her friend Wei, a member of the club, Ray received the list of books. Despite promising to be careful with it, Ray turned it into the ardent anti-communist Instructor Bai. Mr. Chang was executed for procuring illegal books, Wei was arrested, and Ms. Yin fled abroad. Wracked with guilt, Ray killed herself.
This all happened before the start of the game. During the game, Ray is a ghost doomed to wander a time loop in a warped version of her high school until she admits to what she did. She’s still deep in denial—she doesn’t even know she’s dead.
In the warped school, Wei and Ray meet in the auditorium. As this isn’t reality, the two are strangers but quickly become friendly. Due to a typhoon warning, they try to leave but find themselves trapped. Wei is killed when he tries to call for help. Ray then progresses through the school alone, avoiding lingered (spirits) and solving puzzles to move around the school. But even if she’s “killed” during these stages, she wakes up in a field with a strange old woman muttering tips on how to avoid the lingered and other spirits. She then picks up right where she left off.
A suspicious phone call leads Ray to the counselor’s office, where a many-handed spirit chases her into another area of the school. In the “Red Building,” Ray gathers clues to unlock a door that, instead of leading her to freedom, leads her into a flashback of receiving the banned book list from Wei.
As of her canonpoint, Ray has recovered the book list that she, in reality, used to get back at Ms. Yin. She hasn’t yet admitted her deed, though, and tries to blame a specter of Ms. Yin for trapping her in the school. Her spirit continues to wander, still hiding from the memory of her crimes.
Personality:
As a horror game protagonist, Ray is pretty adaptable. Though horrified by Wei’s death, it doesn’t take long for her to recover and start looking for a way out of the school. A short time later, she’s even using his blood to solve a puzzle. She’s pragmatic, too; though she announces that she’s skeptical of her mother’s religious beliefs, Ray doesn’t hesitate to go through the motions of the rituals to solve puzzles.
Her nerves are pretty firm, simply due to necessity. In game, she can’t run from or fight the lingered: she can only hold her breath and hold still or slowly walk away. Through this, she can’t lose her cool. Notably, there are only two times when she outright cowers, and both are times when she comes close to being reminded of her betrayal of her friends. The first is after she hears a voice on the phone thanking her for assisting the country (turning in the book club). The second is when a specter of Ms. Yin tries to remind Ray of what she did. The truth is scarier than monsters.
This does not mean, however, that Ray is entirely levelheaded; she tends to behave foolishly and immaturely, and her judgment can be very flawed when it comes to emotional matters.
I’d contend that Ray didn’t intend for her action to have all the consequences it did, evidence of her shortsightedness. When her mother turned in her father for bribery and corruption, he was “merely” imprisoned and mostly fine, likely giving Ray a model for her own actions: turning someone in for a crime against the state seemed like an easy way to make the problem go away. When Ray picks up the book list in the school, she doesn’t think specifically of killing Mr. Chang, only that she could do some damage to the person who stood in her way—Ms. Yin. Removing the “obstacle” was her only goal. If she had thought through how revealing the book club would affect others, she might have realized the collateral damage that would occur. But she didn’t think.
As part of her immaturity, Ray tries to blame others for her problems; when speaking to the specter of Ms. Yin, Ray claims that she ruined everything. Ms. Yin had actually tried to help her by confronting Mr. Chang about his inappropriate relationship with Ray. And it’s Ray who led to horrible fates for so many people by turning in their book club. Her denial is the reason why she’s trapped in the purgatory-like school.
On the more positive side, her immature traits also manifest in a sort of playfulness. She shows early on in the game that she can be silly, imitating Instructor Bai to amuse Wei. She communicates her troubles to her counselor via paper airplane and saves up for her movie theater date with her teacher in a piggy bank, showing that she still has an attachment to the trappings of childhood. Like many youths, she worries about the future but tries to be optimistic by dismissing those fears and enjoying what’s left of her high school career; as she tells Wei, some of them still manage to have fun. Even when she and Wei think they’re strangers, she’s still quick to become friendly with him.
Ray is, in general, a friendly person because of her need for closeness. She wants Mr. Chang’s love, and she wants her family to be back together and happy again. Back when her family was closer, Ray was able to excel as a passionate, intelligent student, demonstrating that family ties are a strong motivator for her. At one point in the game, Ray petitions a god for answers; she’s noticeably shaken when the response to her question about if she can live with loved ones and family is “do not seek what cannot be.” She’s willing to do anything to hold onto the ones she loves—that tight, possessive grip is what leads her to betray the book club in an attempt to get Mr. Chang back.
That doesn’t mean that she’s incapable of standing on her own; the game intimates that she’s rather open to independence even when it clashes with cultural teachings. Even in her tradition-steeped upbringing, where women are housewives and little more, Ray doesn’t like how her mom doesn’t stand up for herself when wronged. To Ray, following the expected path of her mother would be something of a nightmare, because her main desire in life is to live as herself, unburdened by society’s expectations. And she does not take kindly to sexism, quickly calling Wei out when he insists that “the man” will help her.
Her counselor warns her that “being different from others can be a tough way to live,” and Ms. Yin also notes that she worries about the rebellious students, hinting that Ray didn’t always toe the line as neatly as she could’ve. As further evidence of that claim, Ray listens to Mr. Chang’s criticism of the government, which was unusual and dangerous for the time. Though a once-patriotic student, Ray is not incapable of seeing what’s wrong with the world and wishing for better—much as the school and government would prefer she be oblivious.
Overall, Ray has simple desires: to be able to be herself in a world where her family and friends can love her as she is. Perhaps tragically, her own flawed and myopic pursuit of those desires leads her into destructive and selfish behavior.
Inventory:
- ”Book list”: This actually appears as a handgun, a representation of its lethality. (Note: I’d like to keep the handgun appearance if I can; it wouldn’t be functional as a gun, though)
- White jade deer necklace: The necklace she received from Mr. Chang
- Wei’s notebook: Contains Wei and Ray’s notes, along with papers and clues they found in the warped school.
Abilities: Ray doesn’t have any special abilities, magical or otherwise, though she was once a good student and is a resourceful puzzle solver.
Flaws:
- Jealousy: The big one for Ray. When her former lover and school counselor left her, Ray suspected it was because he preferred another teacher, Ms. Yin. Ray got back at her by turning in the list of prohibited books for a club that Mr. Chang and Ms. Yin ran. This led to Mr. Chang being executed for procuring the books, Ms. Yin fleeing the country, and Ray’s friend Wei being imprisoned for 15 years.
- Denial: This is why she’s stuck wandering through the “school.” At her canonpoint, Ray refuses to remember what she did (see above) to her teachers and friends. She even attempts to blame someone else—Ms. Yin—for all the strange things happening in the school.
- Shortsightedness: When trying to take revenge on Ms. Yin, Ray didn’t stop to consider the awful repercussions that her action would have, leading to multiple lives being destroyed.
SAMPLES
Action Log Sample: Test drive link